Consumer app
Lolumen tracks Hearthstone games and shows how every deck really does: by matchup, coin and game length, with honest ranges instead of false precision. A card library, daily games for Hearthstone and League of Legends, and a public MCP server sit around it.

Hearthstone
Tracker and analytics
20
Read-only MCP tools
Free
Premium from $4.99/mo
Players who want to know how their decks really perform piece it together from memory, or from trackers that bury the answer under busy screens and numbers more precise than the sample allows. Lolumen set out to be a calm, premium place to log games and read results you can trust.
A tracker that logs games in the browser or imports them from the game’s own log file, and analytics that break each deck down by matchup, coin and game length, showing the range a result could really sit in rather than a single confident number.
Around it: a card library with a Standard and Wild switch and notices for banned cards, daily games for Hearthstone and League of Legends, and a public MCP server whose 20 read-only tools let an agent read the same public data. Accounts, tracked games and private decks never leave the app.
Lolumen is live at lolumen.com. Tracking is free on every plan and works signed out; Premium adds the class matchup matrix. Its blog runs on Terminal’s CMS, so posts are written and published without a deploy.
Full product design and build: the brand, from the notched-frame mark to the wordmark; a dark-first interface; the tracker, analytics and card library; accounts and payments; the MCP server; and the marketing site and docs.

Iain Feeney